![]() ![]() Otherwise, the game consists of a LOT of menus, which are easy to sift through but tedious since most of the game will involve clicking through a ton of them, which most simulation fans consider as natural as breathing, so be advised if this sounds dull. Given the game supports diagonal movement, the mouse is ideal for this, and there is a toggle for showing a directional arrow to indicate where you move, which I recommend be turned on. Infantry units and the Barracks building get a marching sound, firearms get a gunshot, the Stock Exchange gets a bell sound, and other appropriate effects are used for other units and building creations. The music is generally limited to the drum music heard in the intro and public domain tracks like classical music, though these all fit the historical theme like a glove. If the player wishes, many of the animations and videos can be disabled, or will simply not work if not present, as the game can be installed without the eye-candy. There is also some animation during negotiation screens to liven up what would otherwise be a series of text boxes and menus. There is an advisor panel with animated videos done by real actors who advise on various things like military and commercial advances (not to mention many are hilarious, especially the Elvis Presley impersonator who serves as the cultural advisor). Graphically, the game uses 2D graphics, albeit with some animation to depict movement. Later games would further flesh this out as well. This was also the first game to support a considerable degree of modification, with many of the game files in a human-readable format to support custom scenario design, complete with a map editor as well. ![]() Unlike the first game, which featured still images, this game includes animations and movies for unlocking World Wonders and other notable advances, which later games would expand on. Instead of the top-down square tile map of Civilization 1, this game uses an isometric, hexagonal map, which later games would adopt as their standard mode of play as well. This title would establish many features that would become standard in later titles. Moral Warnings: Very minor use of the word d**m RPG-style violence option to violate treaties and wage war on peaceful players/AI Weak Points: Very dated engine that requires fan patches to run on modern OSes Strong Points: Easy to learn simple yet robust game editor In the process, they must deal with rivals either by guile or force, overcome setbacks like pollution, civil unrest, and economic crises, and in the end, bring their civilization to glory either by getting the highest score, eliminating all rivals, or being the first one to launch a colony ship into deep space. The player must, throughout the game, determine the strategy and tactics of their civilization's growth and development. The gameplay is typical for a turn-based simulation game. Accordingly, the series motif is that the player assumes the role of a real-life civilization like the Greeks, Japanese, Sioux, Mayans, and so on, and they attempt to bring their fictional version of this civilization to greatness over a series of turn-based moves until they have reached the end of the game, where they will be scored on various criteria to determine how well they did. The Civilization series is a pioneer of the 4X genre (an acronym for eXplore, eXpand, eXploit, and eXterminate), a subgenre of the simulation genre typically involving the simulation of cultures and leadership of the same. While somewhat dated in terms of mechanics and features, many things that would be integral to later titles were established in this one, and it's still an excellent game even now. Sid Meier's Civilization II is one of those games, considered one of the best in the series decades after its first release. Some games will always stand the test of time. I also recommend FreeCiv for a free and open source alternative should this prove too hard to acquire legally. For detailed advice, guides, tools, patches, and other useful things needed for making this game run well, I advise visiting The technical score will reflect getting this game to work on modern computers as of the time of this writing, with the proper patches and fixes to make it work on modern PCs. Note: This review is limited to covering the stock campaign content of the Multiplayer Gold release, this does not address the Test of Time release, or non-historical expansion pack content. Number of Players: Singleplayer, Multiplayer Civilization II: Multiplayer Gold EditionÄeveloped By: MicroProse Software, Inc., MPS Labs ![]()
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